Please don’t review my portfolio on this small screen, as it is not yet developed to manage responsiveness, he.
Here, have a burrito 🌯 for your journey thorough your desktop.
We need more users
Every product wants constant growth. But the trick could be not in increasing the marketing budget but in improving the conversion flow and retention % of users through impecable usability so the user can achieve its goals with the least possible frictions.
Whenever I get asked "Why UX/UI is important?" I mention the impact it can has in the whole product/business. UX can mean success or failure.
It is the responsability of the Product Designer to cuestion every task and complement it with its product knowledge to define the best approach to deliver the best outcome. Also there is a need of collaboration with the stakeholders to understand their inputs and persuade them with the best decisions.
My role | Platforms |
---|---|
Product Manager | |
· Data Research/Understanding/Interpretation | |
· Improvements Prioritization | |
· Goals definition | |
· Metrics for Success Definition | |
· Development Management alongside other priorities | |
Product Designer | |
· User Research | |
· Iteraction Design | |
· Usabiliy Testings | |
· Iteration based on Interviews Results | |
· A/B Testing |
The CEO wanted more users (and which product didn’t?) so the first approach was thinking about increasing the marketing budget but I gave my opinion (as a connoisseur about the current state of the product, majorly talking about the improvement areas that haven’t been touched yet).
I gathered the main stakeholders: CEO, Head of Marketing and a Senior Tech (he wanted to become a PM and had a deep understanding about the tech debt) and explained my point of view about the need to improve the foundations of new users, explaining the current situation and the several issues we already had: from communication to functionality problems.
We studied the context of the task and defined the best approach:
We realized there were plenty of technical debt in this main flows and wanted to impove them to prepare the path for an increase in the marketing budget: a better conversion/retention would lead to a more effective investment.
As this initiative was my idea I persuaded my marketing and tech partners to collaborate and work together in this improvement, I was the head of the project:
Lead the Understanding and Tasks Definition
Checkpoints with Stakeholders
Create in collaboration with other team members
Process documentation for future references
Improvements Definition
Solutions Design and Testing
Define and Measure Success
Push improvements to development
· Interviews
· Shadowing
· Funnels Analysis
· Surveys
· Project Goals Definition
· Contrains Understanding
· Sketches
· Feedback
· Screen Flows
· Ideation Workshop
· Rapid Prototyping
· UI Magic
· Components Design
· Usability Testings
· Iterations
The approach we took was to, before anything else, define the user stages to understand the different steps our user had on its journey, being them:
Stage | Definition |
---|---|
1. Strange | A user which has no idea about Swap, but somehow they will. |
2. Retargeting Prospect | Users that have heard about Swap but haven’t become users yet. |
3. Inactive User | Already downloaded Swap but haven’t made a payment. |
4. Basic Users | Users with transactions (but not constant - monthly). |
5. Heavy Users | Users that make more than 10 payments per month. |
The next step was focusing on which users we would be working on:
This stage had its own sub-stages and needed to be defined to have a better understanding of each sub-step the user needed to go through:
Stage | Definition |
---|---|
1. First Open | When the user downloads Swap, opens it for the 1st time and leaves it there. |
2. User Created | When the user creates its account. |
3. KYC | When the user finishes the KYC (Know Your Customer) process. |
4. Add a Card | When the user registers a card in order to make a payment with it (at the moment, this was more relevant than topping up its balance via wire payment). |
5. Make a Payment | At last! The user send money to anyone (swap user or any bank account) from anywhere (balance or debit/credit card). |
We had 5 different stages and we wanted to improve them fast, but before any solution we needed to have a deeply understanding of the user at each of these stages, so we defined a qualitative research tool:
🔍 User Interview
3-5 different users for each stage.
🎯 What we wanted to accomplish with this interviews:
📝 User Interview Structure
Target: dropped out users (they used Swap at least 5 times per month but stopped using it.
Objective 1: Have an interview with them in order to get their feedback.
Objective 2: Find out what pushed the user to start using Swap.
🕵🏾♀️ Tool to find the prospects: Email
Email content:
"Hello, I am on charge of the user experience area at Swap. I realized that 3 months ago you stopped using the app (and before you used it constantly). I would love to have a chat with you in order to understand better what happened, please let me know if you can spare 30 minutes of your time this week."
💬 Interview structure:
After all this research we located the major reasons causing the users to drop out (stop using Swap). With this understanding I conducted an ideaton workshop with the stakeholders to come with solutions for each of them, always considering:
- Time and resources (design and development).
- Previously added features (ex.: SMS communication, push notifications, etc).
- This was possible as the stakeholders had a deep understanding, knowledge and current situation of the product.
Problem
A. User opens the app and nothing else
Solution
Push notification with a promo code (measure success and define if the cost should be added to de CPA)
Problem
B. We needed to know more about why the user didn’t continued the process.
Solution
Send a push notification which leads to a short survey about why they didn’t continue the journey.
Problem
C. The onboarding is not communicating correctly the features of the product.
Solution
Design different versions and address A/B testings to know which gets closer to our goals.
Problem
D. We have no idea which marketing campaigns are the more effective.
Solution
Measure marketing campaigns with Google Analytics and push the best ones over the others.
The problems we found were:
Too confusing
Little images, much text
Not clear
Incomplete (missing features)
Approach
I designed 5 different versions, and we validated each of them on an early stage vía:
These were the different versions:
7 screens
Tons of illustrations
Swipe between screens
1 screen
5 features (with hidden content in a dropdown)
Little text and animations
5 screens
12 features (with hidden content in a dropdown)
More text
No animation
1 screen
4 features
Icons and text
3 screens
4 features
Each screen has its own illustration
Headline and 2 lines body text
- As we were going to do a usability testing about these new onboarding versions (and each testing took little time) we decided to also test the current general flow (the one appeared afterwards a user created an account as this stage was the 2nd most important one only below the creating account one).
We were going to test two different flows:
a. Onboarding
b. General Flow (beginner)
I named the main features “Swap Jewels 💎” as they were really important for the product and each of them had a different goal.
Number of candidates: 5
Interview length: 30-45 minutes
Previous knowledge about Swap: none (never used it before)
40% Onboarding (interactive prototype)
60% General flow (production)
- Explain what is an onboarding
- Let the user go through the onboarding
- After the user went through the onboarding make the next questions:
- Let the user create a new account
- When the dashboard (home) is reached, give a few seconds to understand it
- Ask the following questions
- Improvements related with the different onboarding versions.
- A rank of the most effective one to the least.
- It is interesting to test a production feature as you can always find bugs and insights besides improvements (always).
Bugs (things not working correctly):
- Interesting findings, such as: communication issues, user behavior, user fears, positive findings, user perceptions, etc.
- What we found that needed some sort of fixing.
- Fixes not directly related with the flow to be reviewed.
- Less relevant but also important to address.
This was the improvement of only 1 of the 5 stages, unfortunately the project went into pause mode because of reasons (priorities, they call it) 😢.